Publications from The MetaMakers Institute
On Gamika, a generative mobile game technology platform:
- S.E. Gaudl, M.J. Nelson, S. Colton, R. Saunders, E.J. Powley, B. Perez Ferrer, P. Ivey, M. Cook (2018). Rapid Game Jams with Fluidic Games: A User Study & Design Methodology. Entertainment Computing 27: 1–9.
- S. Colton, M.J. Nelson, E.J. Powley, S.E. Gaudl, R. Saunders, B. Perez Ferrer, P. Ivey, M. Cook (2018). A Parameter-Space Design Methodology for Casual Creators. In Proceedings of the 9th International Conference on Computational Creativity.
- M.J. Nelson, S.E. Gaudl, S. Colton, E.J. Powley, B. Perez Ferrer, R. Saunders, P. Ivey, M. Cook (2017). Fluidic Games in Cultural Contexts. In Proceedings of the 8th International Conference on Computational Creativity.
- M.J. Nelson, S. Colton, E.J. Powley, S.E. Gaudl, P. Ivey, R. Saunders, B. Perez Ferrer, M. Cook (2017). Mixed-Initiative Approaches to On-Device Mobile Game Design. In Proceedings of the CHI 2017 Workshop on Mixed-Initiative Creative Interfaces.
- M.J. Nelson, S.E. Gaudl, S. Colton, R. Saunders, E.J. Powley, P. Ivey, B. Perez Ferrer, M. Cook (2017). Design Methods for Democratising Mobile Game Design. In Proceedings of the CHI Play Workshop on Critical Reflections on Participation in Game Development.
- E.J. Powley, M.J. Nelson, S.E. Gaudl, S. Colton, B. Perez Ferrer, R. Saunders, P. Ivey, M. Cook (2017). Wevva: Democratising Game Design (demo). In Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 273-275.
- S.E. Gaudl, M.J. Nelson, S. Colton, R. Saunders, E.J. Powley, P. Ivey, B. Perez Ferrer, M. Cook (2017). Exploring Novel Game Spaces With Fluidic Games. In Proceedings of the AISB 2017 Symposium: AI & Games.
- E.J. Powley, S. Colton, S.E. Gaudl, R. Saunders, M.J. Nelson (2016). Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation. In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, pp. 372-379.
- S. Colton, M.J. Nelson, R. Saunders, E.J. Powley, S.E. Gaudl, M. Cook (2016). Towards a Computational Reading of Emergence in Experimental Game Design. In Proceedings of the 2nd Computational Creativity and Games Workshop, ICCC 2016.
- E.J. Powley, S.E. Gaudl, S. Colton, M.J. Nelson, R. Saunders, M. Cook (2016). Automated Tweaking of Levels for Casual Creation of Mobile Games. In Proceedings of the 2nd Computational Creativity and Games Workshop, ICCC 2016.
- B. Perez Ferrer, S. Colton, E.J. Powley, T. Krzywinska, E. Geelhoed, M. Cook (2016). Gamika: Art Based Game Design. Art/Games 1: 18-24.
- E.J. Powley, J. Clewett, S. Colton (2015). The TekaTekiTech System for Automated Minigame Generation: First Steps. In Proceedings of the 1st Computational Creativity and Games Workshop, ICCC 2015.
On ANGELINA, an automated game designer:
- M. Cook, S. Colton, A. Raad (2018). Inferring Design Constraints From Game Ruleset Analysis. In Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games.
- M. Cook, S. Colton (2018). Redesigning Computationally Creative Systems For Continuous Creation. In Proceedings of the 9th International Conference on Computational Creativity.
- M. Cook, S. Colton, J. Gow (2017). The ANGELINA Videogame Design System, Part I. IEEE Transactions on Computational Intelligence and AI in Games 9(2): 192-203.
- M. Cook, S. Colton, J. Gow (2017). The ANGELINA Videogame Design System, Part II. IEEE Transactions on Computational Intelligence and AI in Games 9(3): 254-266.
- M. Cook (2017). A Vision for Continuous Automated Game Design. In Proceedings of the AIIDE 2017 Workshop on Experimental AI in Games.
- M. Cook, S. Colton (2014). Ludus Ex Machina: Building a 3D Game Designer that Competes Alongside Humans. In Proceedings of the 5th International Conference on Computational Creativity, pp. 54-62.
- M. Cook, S. Colton, A. Pease (2012). Aesthetic Considerations for Automated Platformer Design. In Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 124-129.
- M. Cook, S. Colton (2011). Multi-faceted Evolution of Simple Arcade Games. In Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, pp. 289-296.
On Danesh, a Unity plugin for designing procedural content generators:
- M. Cook, J. Gow, S. Colton (2016). Towards the Automatic Optimisation of Procedural Content Generators. In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, pp. 270-277.
- M. Cook, J. Gow, S. Colton (2016). Danesh: Helping Bridge the Gap Between Procedural Generators and Their Output. In Proceedings of the 7th Workshop on Procedural Content Generation.
Other games research publications:
- M. Cook (2017). Ethical Procedural Generation. In Procedural Generation in Game Design, eds. T.X. Short, T. Adams, CRC Press.
- M. Cook (2017). Generating Rules. In Procedural Generation in Game Design, eds. T.X. Short, T. Adams, CRC Press.
- S.E. Gaudl (2017). A Genetic Programming Framework for 2D Platform AI. In Proceedings of the AISB 2017 Symposium: AI & Games.
- S.E. Gaudl (2017). Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. In Proceedings of the ICIDS 2017 Authoring for Interactive Storytelling Workshop.
- D. Olsen, M.J. Nelson (2017). The Narrative Logic of Rube Goldberg Machines. In Proceedings of the International Conference on Interactive Digital Storytelling.
- E.J. Powley, P.I. Cowling, D. Whitehouse (2017). Memory Bounded Monte Carlo Tree Search. In Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 94-100.
- C. Guckelsberger, C. Salge, S. Colton (2016). Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation. In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games.
- C. Guckelsberger, C. Salge, R. Saunders, S. Colton (2016). Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In Proceedings of the 7th International Conference on Computational Creativity.
- M.J. Nelson (2016). Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games.
- M.J. Nelson (2016). The Tapper Videogame Patent as a Series of Close Readings. In Proceedings of the 1st Joint Conference of DiGRA and the Foundations of Digital Games.
- A. Phillips, G. Smith, M. Cook, T. Short (2016). Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity. Digital Creativity 27(1): 82-97.
- N. Shaker, J. Togelius, M.J. Nelson (2016). Procedural Content Generation in Games. Springer.
- M. Cook, S. Colton (2015). Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness. In Proceedings of the 6th International Conference on Computational Creativity.
- M. Cook, S. Colton (2015). Hybrid Procedural Content Generation: A Proposal. In Proceedings of the AISB Symposium on AI and Games.
Other computational creativity publications:
- S. Colton, E.J. Powley, M. Cook (2018). Investigating and Automating the Creative Act of Software Engineering. In Proceedings of the 9th International Conference on Computational Creativity.
- M. Cook, S. Colton (2018). Neighbouring Communities: Interaction, Lessons and Opportunities. In Proceedings of the 9th International Conference on Computational Creativity.
- S. Colton, A. Pease, R. Saunders (2018). Issues of Authenticity in Autonomously Creative Systems. In Proceedings of the 9th International Conference on Computational Creativity.
- R. Saunders, P. Gemeinboeck (2018). Performative Body Mapping for Designing Expressive Robots. In Proceedings of the 9th International Conference on Computational Creativity.
- P. Gemeinboeck, R. Saunders (2017). Movement Matters: How a Robot Becomes Body. In Proceedings of the 4th International Conference on Movement Computing.
- C. Guckelsberger, C. Salge, S. Colton (2017). Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In Proceedings of the 8th International Conference on Computational Creativity.
- J. Charnley, S. Colton, T. Llano, J. Corneli (2016). The FloWr Online Platform: Automated Programming and Computational Creativity as a Service. In Proceedings of the 7th International Conference on Computational Creativity.
- S. Colton, M.T. Llano, et al. (2016). The Beyond the Fence Musical and Computer Says Show Documentary. In Proceedings of the 7th International Conference on Computational Creativity.
- P. Gemeinboeck, R. Saunders (2016). Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers’ Kinesthetic Awareness. In Cultural Robotics, LNAI 9549, Springer, pp. 85-97
- P. Gemeinboeck, R. Saunders (2016). The Performance of Creative Machines. In Cultural Robotics, LNAI 9549, Springer, pp. 159-172
- G. Grov, A. Ireland, M.T. Llano, P. Kovacs, S. Colton, J. Gow (2016). Semi-Automated Design Space Exploration for Formal Modelling. In Proceedings of the 5th International Conference on Abstract State Machines, Alloy, B, TLA, VDM, and Z, pp. 282-289.
- M.T. Llano, C. Guckelsberger, R. Hepworth, J. Gow, J. Corneli, S. Colton (2016). What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In Proceedings of the 7th International Conference on Computational Creativity.
- M.T. Llano, S. Colton, R. Hepworth, J. Gow (2016). Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation 8(2): 153-174.
- S. Colton, A. Pease, J. Corneli, M. Cook, R. Hepworth, D. Ventura (2015). Stakeholder Groups in Computational Creativity Research and Practice. In Computational Creativity Research: Towards Creative Machines, eds. T. Besold, M. Schorlemmer, A. Smaill, Atlantic Press.
- S. Colton, J. Halskov, D. Ventura, I. Gouldstone, M. Cook, B. Perez Ferrer (2015). The Painting Fool Sees! New Projects with the Automated Painter. In Proceedings of the 6th International Conference on Computational Creativity.
- J. Corneli, A. Jordanous, R. Shepperd, M.T. Llano, J. Misztal, S. Colton, C. Guckelsberger (2015). Computational Poetry Workshop: Making Sense of Work in Progress. In Proceedings of the 6th International Conference on Computational Creativity.
