Videogames are often described in terms of folk art. Sensationalized as fairy tale monsters, seducers that steal people from their families, away from health and creativity, away from social mores into an all-encompassing netherworld at once violent and unreal. Equally, videogames have also been tagged as heroes of the digital age – heralded as changing the way we learn and engage with each other, and offering new material for creating new art forms.
In this series of exhibitions, we look at the relationship of games with other art forms and converse with ideas around art-based approaches to game making and the materials used to make games. We examine games as a lens through which to examine other, more established art practices. We also address the potential for games to take up the mantle of other art forms in the process of critiquing society and creating change.
Tanya Krzywinska Professor of Digital Games and Director of the Games Academy at Falmouth University