Kondition pluriel is known for its research, development and creation activities in the fields of contemporary dance, performative installations and interactive environments. The group’s creations and the theoretical debate generated by its performances have made it a reference in the field that combines live arts and media arts. Based in Montréal, the group produces performances and installations presented in galleries, public spaces, museums and theatres around the world. The company was founded in 2000 by Marie-Claude Poulin and Martin Kusch. Marie-Claude has worked as a dancer, notably with Benoît Lachambre and Meg Stuart. Trained in kinanthropology, she has taught in the field of somatic education for many years. Martin studied visual and media arts. He is currently practicing in that field and teaches at the University of Applied Arts in Vienna. The two artistic directors are currently working with associated artists Associated Artists: Alexandre St-Onge, Johannes Hacek and Malte Niedringhaus.
The main projects realized and presented in Canada and abroad by kondition pluriel are At Play, Enjeux, E/M/D/L, Digital Accidents, [In code], Inner Voices, schème, schème II, entre-deux, Myriorama, recombinant, the puppet, passage, abandoned and Intérieur. These works are completed from one to the other by means of the questions they address. kondition pluriel has performed at numerous major international events such as Festival International de Nouvelle Danse de Montréal, Dance Umbrella (London), Dance2002 (Munich), ISEA (Nagoya and Helsinki), Transcodex (Rome and Genoa), Interatividades (São Paulo), ZKM (Karlsruhe), Transmediale (Berlin) and CYNETart (Dresden).
In this performance, bodies and objects act as extensions but also as limits, tools, or constraints towards each other. Between soft and hard bodies, between flesh and shell, role-play, sculptural compositions, and poetic evocations operate, intermixing childhood and the wandering of a globalized world in search of reinvention. Every environment, its components, and the relations that occur in it constitute an enigma, a mystery to solve, a space to apprehend and categorize, with others to listen to and to enter into contact with. How do we decipher a place? What problems does it present? What decisions and actions should we take, and what kind of relationships should we have in/with it? Should we leave it as it is, or if not, how far should we go to reshape it? And for what purposes? In Enjeux, video images fragment onto sixty boxes which three dancers move around in a playful manner like pieces of a puzzle. The images blend with parts of bodies in motion, like mini-sections of a world in perpetual mutation, embedding the protagonists in imaginary realms where they become the actors. Symbolic objects for both adults and children, the boxes in Enjeux remind us of the social roles we play through our functions or simply by the way we live.