Thursday 13th October :
Keynote speech of Hartmut Koenitz
Public discussion with the artists.
Thursday 20th October: all day.
An unconference on procedural content generation meets automated play-testing. Some of the world’s leading experts on AI in video games will be attending this workshop. We will explore how procedural content generation and automated playtesting can be profitably combined for the benefit of both fields, leading to new opportunities for game design. There will be a strong focus on practical elements via the sharing of ideas, code, prototypes and projects.
Thursday 20th October: 7pm at the POLY
Friday 21st October: all day.
The Procedural Generation Jam – Make Something That Makes Something
Our aims for PROCJAM are:
- To make procedural generation accessible to more people.
- To host a jam that is laid back, easy to enter, and fun to be a part of.
- To build a community of friends and peers across disciplines.
- To show off projects that are pushing the boundaries of generative software.
Below are the details about how the event works. There’s no winner or loser in PROCJAM, so the format is really just there to help people get organised. Don’t let it get in the way of fun!
- PROCJAM takes place across nine days, including two weekends.
- You can enter anything you like, as long as it has something to do with procedural generation/random generation/generative software/things like that. Art, boardgames, tools – it doesn’t have to be a game!
- You can use existing code, art, or anything else you need.
- You can even take an existing game and add some generative magic to it for the jam!
- If you need to start before the jam, or you want to finish later, go for it!