Festival

Games as {performing} Arts: 2018 Festival & Artist in residency

 Games as arts/arts as games is festival organised by The MetaMakers Institute of Falmouth University at the crossroads of games and art. With these series of exhibitions and the associated programme, we intend to contribute to the discussion about games as art forms. The first edition explored the links between visual art practices and video games. The 2018 festival organised in partnership with the Newlyn Art Gallery and the Exchange will investigate relationships between games, performance and AI, through shared notions of play. It will include an art exhibition, interactive robotic installations, live dance performances and a scientific workshop. In advance of, and alongside the festival, an artist in residence will study the potential for movement and dance to re-imagine how we relate to machines, exploring how robots can become playful, social performers, without mimicking human beings.

Games as {performing} arts aims to be a place to explore the links between traditional art practices, games and technology. Concerts, art installations, performances, demos & talks will take place during the festival. The past few years have seen an explosion of interest in artificial intelligence techniques applied to games, ranging from the significant uptake of procedural content generation in the game industry to the head- lines made by Google’s AlphaGo program defeating a world-class Go player. We would like to broaden this conversation beyond the current focus on AI replacing humans, to discuss how arti cial intelligence and play interact in meaningful ways evolving into an artistic context.
This festival will discuss ideas of gameplay, design and performance as changed or inspired by artificial intelligence. New forms of games; new modes of play; new ways of spectatorship, new types of artistic production. Artists will discuss the conception of robots’ role in society beyond utilitarian automation and dystopian control.

Guest artists

Kondition Pluriel, Stéphane Bissières, Petra Gemeinboeck, Blast Theory, Johan Sebastian Joust a game from die Gute Fabrik  and more surprising games studios doing performance related games.